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Inizan
Inizan
Date d'inscription : 06/05/2018
Messages : 6
Date de naissance : 22/09/1964
Age : 59

Identité du personnage
Nom du personnage: Inizan
Métier (MTERP): Maître charpentier

Patch de la V1.0 Empty Patch de la V1.0

Mar 8 Mai - 10:14
(Je le mets ici faute de savoir ou)

Lien : https://forums.funcom.com/t/launch-day-patch-derketo-volcano-and-swamp-oh-my/4749

Patch Notes

TL;DR

Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
Regeneration from healing potions now breaks on taking damage
Bandage healing now breaks on movement
Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier

The Purge

Placeables should take same amount of damage as building pieces from players and NPCs
PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.
The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
Regeneration from healing potions now breaks on taking damage
Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
Bandage healing now breaks on movement
Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
Removed drop from Grey Lotus Potion that overrode healing
Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

Rebalanced the Mitra spear and Acheronian sickle
Slightly increased blocked rebound time for 2h spear heavy attacks
Slightly reduced blocker confirm time for 2h spear heavy attacks
Cripple effects for melee weapons have been reduced in efficiency
Lowered the damage of the sickles
Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)
Also fixes issue where poison was affected by armor penetration of the weapon that caused it
Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target
Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)
Added support for force-checking .pak files after a major game update
Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
Fixed balance issues related to stacking of reaper and scorpion poison
Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
New Funcom logo video at startup
Players now do correct amount of damage to placeables (previously too high)

Bugfixing

Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
Fixed an issue with Steam achievement unlocking
Fixed a text cut-off issue with “take all” button
Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
Thralls no longer damage their own base
Time restricted PvP building damage was preventing players from damaging each other
Fixed player owned Thralls could be killed outside of time-restricted PvP window
Dragging captured thralls should no longer cause them to fall through the ground.
Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.
Fixed some water and sand rendering artifacts
Fixed a problem with DB backups resulting in too few backups being stored
Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
New fix for “no owner” displayed on building and placeables.
Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
Jaguars should no longer defy gravity
Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
NPCs should now respawn after their former selves have been converted into a thrall
Admin teleport while a player is in character creation should no longer block character creation from finishing
Extra support to vertical and diagonal support building pieces has been reduced.

Crash Fixes and Optimizations

On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
Fixed a crash related to making an item in a story-related altar
Fixed a server crash related to loading of clan logs
Fixed a crash related to double-clicking items in slots
Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server
Fixed a crash related to removing items from slots
Fixed a crash related to RCON
Fixed a crash related to accessing the purge on game shutdown
Fixed a crash related to modified damage from players and NPCs
Fixed a crash in the purge system for new players who don’t do anything to register any purge events
Fixed a server crash related to display racks.
Added a potential fix from Epic for “device lost” crashes

Known issues

Blunted javelin does too much concussion damage. This will be fixed in the next patch
Elixir effects will be cancelled if you use a healing potion. This will be fixed in the next patch
Clothing & hair physics may sometimes stop working on the player character
If you are experiencing a “D3D device error” when launching the game then please try to clock down your gfx card by 100 or 200 MHz, especially if you have a factory overclocked gfx card.
It’s possible to get stuck in a constant state of rubber-banding. This may cause you to be unable to move on top of buildings and seems to be triggered with emotes. Removing your bracelet/suicide or getting knocked away by a teammate/enemy will fix this.
Emote books to learn “spit” and “fistpunch” are underground.
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